AI Insights · Timothy · October 2021
Top 5 Disney Games Performance on Unified Platform in South America Q3 2021
In Q3 2021, the top Disney games in South America showed varied trends in downloads, revenue, and active users, with significant peaks and troughs across the board.
In Q3 2021, the top Disney games in South America demonstrated diverse performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful trends for the quarter.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue fluctuate, starting at around $166K at the beginning of the quarter and dropping to approximately $53K by the end of September. Weekly downloads experienced a spike in the week of August 23, reaching 43K, while weekly active users peaked at 203K in the same week but declined to 144K by the end of the quarter.
MARVEL Future Fight by Netmarble Corporation showed a peak in weekly downloads of 53K in early September. Revenue saw a high of about $30K in the first week of August but generally hovered around $20K for most of the quarter. Active users peaked at nearly 400K in early September but saw a decline to approximately 249K by the end of the quarter.
MARVEL Strike Force: Squad RPG, published by Scopely, Inc., had its weekly downloads peak at 27K in mid-July. Revenue fluctuated, peaking at about $22K in mid-August, while active users showed a peak of 63K in early July and maintained a relatively stable trend around 41K to 46K towards the end of the quarter.
Star Wars™: Galaxy of Heroes from Electronic Arts had consistent weekly downloads with a notable peak of 7.1K in mid-September. Revenue peaked at around $21K in mid-September, and active users remained relatively steady, peaking at 361K in mid-September and ending the quarter at approximately 342K.
MARVEL Future Revolution, also from Netmarble Corporation, saw a significant peak in weekly downloads of 556K in the first week after its release in late August. Revenue peaked at about $50K in the week of August 30 and gradually declined to approximately $10K by the end of September. Active users started strong at 496K in the week of August 23 but dropped to around 77K by the end of the quarter.
These performance metrics highlight the dynamic nature of mobile gaming in South America, with significant fluctuations in user engagement and revenue. For more detailed insights, visit Sensor Tower.